Vampire: The Masquerade - Redemption Wiki
Vampire: The Masquerade - Redemption Wiki
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Common is the name given in Vampire: The Masquerade - Redemption to a Discipline which group all playable abilites that are common to all vampires regardless of their Clan, Bloodline or Sect.

Although Walk The Abyss and Awaken abilities aren't inherent to vampiric condition their are qualified as Common abilites in the game for it's transcendent and universal condition.

Blood Healing[]

Bloodhealing
Healing is of course the heart of the game because it is critical and there is no substitute for a vampire player to restore it's health. It marks the crucial difference between combat as a Mortal, which is like every other RPG, and unlife, where there are no such thing as health potions.
Setite Skin1

Player characters' or enemies' surface glows red with Blood Healing

Feed[]

Feed
Feed is aided significantly by points in Wits. Only the active character and characters that are in Frenzy can Feed (untrue; party members will rarely feed by themselves); active characters that are feeding will stop after a second or two, if the player switches to another active character (not necessarily; seems to be a random timer for continuing to feed, sometimes long enough to kill a fresh target). Feed is expensive, and it is largely ineffective until the character has a lot of Wits or dots in Feed.

Conversely, the enemies are very good at Feeding. It may be possible for them to drain characters to death, but the chances are very much against it. The objective of gameplay is to interact with the game, which make stun and mesmerize and their ilk a drawback to the game experience. Have patience with the Feeding, though, it is less of a setback to actual progress. There is definitely something a little patronizing about the animation of their delicate handling of the player while feeding: draining out their life essence while holding them gently, like a china doll.

When Feed is increased to its highest level, it can relieve the need to use Awe to a great extent. Feed can not increase total blood in the party by getting back more blood than is taken, as Pink does with his equivalent of Efficient Digestion, getting 4 blood for every 3 he takes from other party members. The game cheats hard with NPC use of Feed, which is to say, computer enemies are just better at it with the same amount of skill points. Enemies lunge at players and miss much less often at three dots of Feed (almost never) than the player characters do at five (quite a lot). Ardan and other bosses are immune to it altogether, despite having a few light snacks in the middle of combat themselves.

Blood Attribute Powers[]

Damage Formulas show that these skills, commonly eschewed by players, may have some value that is more than sentimental or aesthetic

Blood Strength[]

Bloodstrength
Gives a temporal increase of Strength. Strength adds to melee damage and is a requirement for Dark Ages Armor, Dark Ages weapons, and heavy Modern weapons such as Rocket Launcher.

Blood Dexterity[]

Blooddexterity
Gives a temporal increase of Dexterity. Dexterity determines the chance to hit and to evade attacks.


Blood Stamina[]

Bloodstamina
Gives a temporal increase of Stamina. Stamina reduces incoming damage

Awaken[]

Awaken
Awaken it's used to awake defeated targets.

It's main user is to awake coterie members which had entered into torpor after being defeated in the case in which not all member of the player's cotterie have been defeated. Awaken can be used limitless besides it's blood and scroll costs since coterie members can't meet their final death during gameplay.

Awaken can be used in an exploit; awakened enemies that are killed a second time still give full XP even though they are weakened, and drop items again. This is a proactive and very efficient way of getting extra experience, but it does not fit into the normal game well; for a less intensive, XP grinding way, use Shambling Hordes; the player gets XP every time one of the Horde dies.

At very high levels, with more HP than Blood Healing can restore, Awaken turns very difficult combat, e.g. against Vukodlak. Healing, which cannot fully restore health, becomes redundant, but resurrection is sufficient to keep the party intact, and restores the blood pool of the fallen as well.

Walk the Abyss[]

Walktheabyss
Main article: Walk the Abyss
Walk The Abyss2

Walk the Abyss portal is one return journey, or infinite one-way trips

Creates a glowing portal. As with all portals, the two dimensional plane through which one must pass is glowing, but Nihilistic went a step further, giving the plane a frame: an ornate door frame, also glowing. Not only does Walk the Abyss save a lot of time, but it can avoid the Werewolf encounter in London. Teleport back to the Bridge Haven rather than pass the front gate of the Tower of London.[1]

Can be used to avoid the werewolf combat in London after the Tower of London. If you only ever return to the Haven with it, it will stay up the whole playtime.

Gallery[]

  1. After acquiring Lucretia's heart
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