Blood Healing Edit
Obviously, the one skill that characters must have.
Feed is aided significantly by points in Wits. Only the active character and characters that are in Frenzy can Feed; active characters that are feeding will stop after a second or two, if the player switches to another active character. Feed is expensive, and it is largely ineffective until the character has a lot of Wits or dots in Feed.
Conversely, the enemies are very good at Feeding. It may be possible for them to drain characters to death, but the chances are very much against it. The objective of gameplay is to interact with the game, which make stun and mesmerize and their ilk a drawback to the game experience. Have patience with the Feeding, though, it is less of a setback to actual progress. There is definitely something a little patronizing about the animation of their delicate handling of the player while feeding: draining out their life essence while holding them gently, like a china doll.
Blood Attribute Powers Edit
Damage Formulas show that these skills, commonly eschewed by players, may have some value that is more than sentimental or aesthetic
Blood Strength Edit
Strength adds to melee damage and is a requirement for Dark Ages Armor, Dark Ages weapons, and heavy Modern weapons such as Rocket Launcher.
Blood Dexterity Edit
Dexterity determines the chance to hit and to evade attacks
Blood Stamina Edit
Reduces incoming damage
Awaken : At very high levels, with more HP than Blood Healing can restore, Awaken turns very difficult combat, e.g. against Vukodlak into something very closely resembling that encountered against the superbosses in Final Fantasy games. Healing, which cannot fully restore health, becomes redundant, but resurrection is sufficient to keep the party intact, and restores the blood pool of the fallen as well.