'List of creatures' links here. For an overview of creatures in the storytelling of V:tM-R, see Creatures in V:tM - Redemption. For the actors who spoke the lines in the voice files, see Voice actors
Combatable NPCs. Consider this list incomplete until further notice
Only Modern-day Setites have resistance to Fire, and no creatures have resistance to Faith
Note that Armor and Shields list Lethal resistances first, then Bashing. NPCs and characters list Bashing resistance first
Arming Creatures[]
Generally speaking, and somewhat ironically, melee weapon user NPCs can be usefully armed with almost any weapon, from either millenium, although their animation for ranged weapons will be strange indeed, like the "curving bullet" attack in Wanted. Ranged weapons users can only use weapons in their native class. E.g. Shotgun NPCs can use rifle-type weapons (rifle, assault rifle, stakegun); pistol users can use one-handed ranged weapons like Revolver, Submachine Gun, Incinerator, etc. There are some anomalies; e.g. Ventrue with Chaingun and Shotgun can both use Stakeguns, and Ventrue Chaingun can use Shotgun (although it bears the shotgun with an ill-fitting grip and animation), but the Ventrue Shotgun NPC cannot fire Chainguns. Only the (Society of Leopold) Lab Worker can use thrown weapons. Creatures that use bite attacks can in most if not all cases be equipped with Brass Knuckles, which nerfs their damage down if needed, and sometimes, such as in the case of the Wolf, with dagger weapons, although this results in the dagger being displayed on, or more accurately in, the paw of the creature.
Combat AI[]
All these creatures are set to the default of Aggressive, with the exception of those with Type: Guard, which will attack any of the other hostile types on sight, and move to attack any player characters that they see using a somewhat difficult to define range of disciplines; broadly speaking, those that are potentially hostile.
All Storyline NPCs can be possessed and made to attack manually by the Storyteller, but only the ones that are fought in combat in the single player game have a natural combat AI, and there are exceptions, that can only combat when possessed. Exceptions include Count Orsi (cannot be targeted by players at all; substitution: Ventrue dark age), the Leaves of Three NPCs (Underprince substitutes for the Nosferatu leader), and the Curse the Darkness NPCs. Those NPCs with an AI are included twice; immediately below and further below, in the #Storyline NPCs section
Type - rename X - to replace the NPC's current name with X, which can be longer than can be properly displayed; a workable length is about 25 characters.
Gallery[]
Redemption single player[]
Name | Health | Blood | XP | Type | ID | Damage | Bash | Lethal | Aggrav | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Ahzra | 150 | 100 | 200 | Tzimisce boss | 5 Aggr | Always drops Exquisite Dagger | ||||
Alligator | Animal? | 30 Aggr | Brass Knuckles not only reduces damage, but speeds up attacks considerably, and removes the 'Maul' special attack | |||||||
Ardan | 300 | 200 | 600 | Tremere boss | Always drops Call Lightning spell scroll | |||||
Bobbie | 100 | Mana: 20 | 50 | Guard | Guard in London; Humanity loss; fights hostiles | |||||
Cappadocian | 100 | 80 | 50 | Cappadocian | ||||||
Cappadocian female | 100 | 80 | 50 | Cappadocian | ||||||
Corpse Minion | 80 | 80 | 25 | Capp risen | ||||||
Count Orsi | 300 | 140 | 1500 | Ventrue boss | ||||||
Dark Hunter | 100 | 0 | 75 | Wraith | 25 Aggr | 1000 resist to Bashing and Lethal | ||||
Demon Hound | 100 | 80 | 75 | Magic | Smaller black and larger red versions, both with same stats. Black version, with different stats, is Brujah Beckoning pet | |||||
Elemental | 200 | 80 | 400 | Magic | ||||||
Etrius | 350 | 160 | 1000 | Tremere boss | ||||||
Father Leopold | 300 | 80 | 500 | Leopold boss, Ghoul | ||||||
Gangrel | 120 | 100 | 70 | Gangrel | ||||||
Gargoyle | 200 | 200 | 90 | Magic | ||||||
Gargoyle 2 | 150 | 150 | 90 | Magic | ||||||
Gargoyle Erik | 300 | 200 | 90 | Magic | ||||||
Ghoul | 100 | 80 | 40 | Ghoul | ||||||
Ghoul Rat | 20 | 80 | 10 | Ghoul, animal | ||||||
Ghoul Rat (big) | 30 | 80 | 20 | Ghoul, animal | ||||||
Ghoul Spider | 120 | 80 | 75 | Ghoul, animal | ||||||
Ghoul Spider baby | 60 | 20 | 20 | Ghoul, animal | ||||||
Giovanni | 150 | 130 | 100 | Giovanni | ||||||
Giant Cobra | 250 | 130 | 1000 | Setite boss | ||||||
Golem | 300 | 0 | 500 | Magic | ||||||
Guard | 100 | Mana: 20 | 50 | Guard | Guard in ; Humanity loss; fights hostiles | |||||
Hopper | 100 | 30 | 20 | Magic | ||||||
Knight Of St. John | 100 | Mana: 20 | 50 | Guard | Guard in Prague; Humanity loss; fights hostiles | |||||
Lab Soldier | 70 | Mana: 20 | 75 | Human | No Feed: Neckguard? | |||||
Lab Worker | 100 | Mana: 60 | 70 | Human | 3 types; the one with Holy water can use throwing weapons such as Shurikens, grenades and Waxen Poetica | |||||
Lasombra | 120 | 100 | 70 | Lasombra | ||||||
Lasombra Ghoul | 100 | 80 | 30 | Lasombra | Can use most weapons effectively | |||||
Lucretia | 250 | 130 | 1000 | Setite boss | ||||||
Malkavian | 150 | 130 | 100 | Malkavian | ||||||
Maqqabah The Golem | 300 | 0 | 500 | Magic | Boss in Jewish Quarter | |||||
Mercurio | 300 | 200 | 500 | Cappadocian | Boss in Cappadocian sanctum at Petrin Hill Monastery | |||||
Nosferatu fledgling (claws) | 100 | 100 | 70 | Nosferatu | 15 Aggr | |||||
Nosferatu fledgling (scimitar) | 100 | 100 | 70 | Nosferatu | 30 Lethal | Can use most weapons effectively | ||||
Nosferatu fledgling (2H Sword) | 100 | 100 | 100 | Nosferatu | Uses and holds correctly, 2H Swords | |||||
Nosferatu fledgling (Halberd) | 100 | 100 | 100 | Nosferatu | Uses and holds correctly, 'Pole' weapons including Quarterstaff and Pitchfork | |||||
Nosferatu Neo (claws) | 120 | Nosferatu | 15 Aggr | Completely different character model than the other Dark Ages Generations of Nos | ||||||
Nosferatu Ancillae | 150 | Nosferatu | 15 Aggr | |||||||
Nosferatu Elder | 200 | Nosferatu | 15 Aggr | |||||||
Nosferatu Methuselah | 300 | Nosferatu | 15 Aggr | |||||||
Nosferatu Fledgling (modern) | Nosferatu | All modern Nosferatu share the same character model, but have different weapons and skills | ||||||||
Nosferatu Neo | 150 | Nosferatu | ||||||||
Nosferatu Ancillae | 150 | Nosferatu | ||||||||
Nosferatu Elder | 200 | Nosferatu | ||||||||
Nosferatu Methuselah | 300 | Nosferatu | ||||||||
Othelios | 200 | 140 | 500 | Nosferatu | Boss in Joseph's Tunnels and To Curse the Darkness. Always drops Evil Axe | |||||
Policeman | 100 | Mana: 20 | 50 | Guard | Guard in New York; Humanity loss; fights hostiles | |||||
Premysl Revenant | 60 | 90 | 40 | Tzi ghoul | ||||||
Skeleton (bow) | 60 | 0 | 30 | Risen | ||||||
Skeleton (scimitar) | 60 | 0 | 30 | Risen | Can be armed with pistols, SMG, etc | |||||
Skeleton (bastard) | 60 | 0 | 30 | Risen | ||||||
Follower of Set | 120 | 100 | 70 | Setite | Various distinctions, see article | |||||
Szlachta | 80 | 45 | 20 | Tzi ghoul | ||||||
Szlachta (advanced) | Tzi ghoul | |||||||||
Szlachta (boss) | 90 | 45 | 40 | Tzi ghoul | ||||||
Teutonic Captain (Boss) | 200 | Mana: 20 | 50 | Human | blackknight | 80 | 50 | 80 | 50 | No Feed. Always drops Exquisite Battleaxe. Boss in Teutonic Base |
Teutonic Captain | 200 | Mana: 20 | 50 | Human | 65 | 50 | 80 | 50 | No Feed | |
Teutonic Knight | 150 | Mana: 20 | 50 | Human | 65 | 30 | 80 | 30 | No Feed | |
Teutonic Knight | 150? | Mana: 20 | 50? | Guard | No Feed. Guard in Vienna; Humanity loss; fights hostiles | |||||
Tremere | 120 | 100 | 70 | Tremere | ||||||
Tremere Apprentice | 120 | 100 | 100 | Tremere | ||||||
Tremere Lord | 120 | 100 | 500 | Tremere | Call Lightning, Prison of Ice, Immolate | |||||
Tzimisce | 120 | 100 | 70 | Tzimisce | ||||||
Underprince | 200 | 140 | 1200 | Nosferatu | Boss in NY Sewers | |||||
Vaclav | 250 | 0 | 500 | Wraith | 25 Cold | 1000 resist to Cold, Electricity and Lethal. Boss in Joseph's Tunnels | ||||
Ventrue | 150 | 130 | 100 | Ventrue | ||||||
Viper | 50 | 80 | 20 | ? | Inexplicably, not classed as an animal for the purposes of Feral Whispers and Beckoning. The Setite summoned Viper is actually more powerful | |||||
Virstania | 300 | 140 | 300 | Tremere | Boss in Haus de Hexe Gargoyle Lair | |||||
Vozhd | 500 | 80 | 550 | Tzimisce ghoul boss | ||||||
Vukodlak | 2000 | 200 | 1000 | Tzimisce boss | ||||||
War Ghoul | 120 | 60 | 60 | Tzi ghoul | Formidable enemy in Silver Mines; later versions are relatively tame, despite being enhanced | |||||
War Ghoul (Vyzherad) | Tzi ghoul | |||||||||
War Ghoul (advanced) | Tzi ghoul | The whole of the Factory is designed for the tail end of the single player game to be a challenge for Methuselahs, but this enemy in particular is ill suited for beginning characters that attempt the Leaves of Three scenario | ||||||||
Werewolf | 350 | 130 | 1000 | Lupine | Both encounters are avoidable; attacks on the way to Vienna if Erik is not in the group, and/or attacks at the Tower of London exit after obtaining Lucretia's Heart | |||||
Wolf | 120 | 80 | 20 | Animal | ||||||
Wraith | 120 | 0 | 125 | Wraith | 30 Cold | 1000 resist to Cold and Lethal | ||||
Zombu | 80 | 80 | 25 | Capp risen | ||||||
Zulo | 3000 | 200 | 2000 | Tzimisce boss |
Leaves of Three[]
Name | Health | Blood | XP | Type | ID | Damage | Bash | Lethal | Aggrav | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Malkavian | 150 | 130 | 100 | Malkavian |
Multiplayer only[]
All multiplayer vampires do a standard 15 Aggravated hand damage, whether they are displayed with fists and make punching noises when they hit, or shown with claws and making the aggravated damage 'scratching' noise of Feral Claws
Gen stands for Generation. Cain is/was the first generation vampire; those vampires he sired were second generation, and so on. In normal roleplaying, it is not possible to rise in power to a smaller number generation. In normal play of the single player game, however, Christof reduces his generation to a more powerful one during the course of the game. In ST mode, PC generation can be decreased with the Advancement tab, making Dominate skills useful
Name | Health | Blood | XP | Type | ID | Damage | Bash | Lethal | Aggrav | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Brujah Fledgling (dark ages) | 100 | 100 | 100? | Brujah, Gen x | brujah_fledgling_da? | 15 Aggr | Same model as Cosmo and other dark ages Brujah | |||
Brujah Fledgling (modern day) | 100 | 100 | 100? | Brujah, Gen x | brujah_fledgling_md? | 15 Aggr | Same model as Pink and other modern day Brujah | |||
Brujah (dark ages) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_da | 15 Aggr | ||||
Brujah (modern day) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_md | 15 Aggr | ||||
Brujah Neophyte (dark ages) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_neo_da | 15 Aggr | ||||
Brujah Neophyte (modern day) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_neo_md | 15 Aggr | ||||
Brujah Ancillae (dark ages) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_neo_da | 15 Aggr | ||||
Brujah Ancillae (modern day) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_anc_md | 15 Aggr | ||||
Brujah Elder (dark ages) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_eld_da | 15 Aggr | ||||
Brujah Elder (modern day) | 120 | 100 | 125 | Brujah, Gen 10 | brujah_eld_md | 15 Aggr |
Storyline NPCs[]
Minor Bosses with no dialogue are included. NPCs here that have a combat AI are included above as well. All NPCs can be renamed by being selected and using the Console. Type - rename X - to replace the NPC's current name with X.
Name | Type | ID | Notes |
---|---|---|---|
Ahzra | Tzimisce boss | ahzra | Always drops Exquisite Dagger |
Allesandro Giovanni | Giovanni Boss | allesandro | Boss, in both senses of the word |
Alexandra Ruthven | Toreador | alexandra | Lily's Sire. Same model as Arianna and modern Toreador |
Anezka | Human | anezka, others | The most important character to the storyline outside of player characters |
Ardan | Tremere boss | ardan | Always drops Call Lightning spell scroll |
ARIANNA | Toreador | Leaves of Three | |
BILL | Ghoul | bill | Leaves of Three |
Count Orsi | Ventrue boss | orsi | Player cannot target, even if set to Hostile |
Etrius | Tremere boss | etrius | |
Father Leopold | Leopold boss, Ghoul | Killing him loses Humanity; look around for an alternative | |
Gargoyle Erik | Magic | Ardan is coded to give his speech every time Erik dies, even if he is a Shambling Horde member | |
Giant Cobra | Setite boss | Lucretia's combat form; available as the final Serpentis skill in WoDmod | |
HEAVYG | Brujah | heavyG | Leaves of Three. Modern Day and Dark Age player character models; the MD is the same as nyciv4 and the DA has the same max armor as the Teutonic blackknight model |
Ilig | Nosferatu guide | ilig | Gives clue to get through the maze in Josef's Tunnels / CtD Tunnels 3 |
[]Jiri]] | DA weapon seller | praguesmithy | Jiri Borijov. Introduces Unorna to Christof, if he has not already visited her Golden Lane apothecary |
JOHNSTON | Tremere | johnston | Leaves of Three |
Josef | Nosferatu | josef, josef_chalice | Same model as Melmoth |
Kazi | Ventrue clan. Ghoul? | kazi, kazimod | Dark ages and modern versions; same model as the Sabbat sisters in Leaves of Three. The Player Character Kazi models are completely different clothing, same as civilian models. |
Knight of St. John | Guard | Guard in Prague; Humanity loss; fights hostiles | |
LECOMTE | ? | Rene LeComte, To Curse the Darkness. Possibly a Ventrue. Has a Toreador's obsession with art | |
Libussa | Tzimisce ghoul | libussa | First appears at the Vyzherad Castle gate inside Prague, seen in the company of Vukodlak or his coffin twice thereafter |
Lucretia | Setite boss | lucretia | Her combination of blood drain and healing makes her unbeatable at low damage output levels; give some thought before placing her in scenarios |
LUKE | Toreador? Ghoul | Michaela's ghoul in Lo3; releases party from the Sun Room so they can clear Michaela of Dominic's impending frame-up. Same model as nyciv1 | |
Luther Black | Lasombra priest | lutherblack | |
Maqqabah The Golem | Magic | maqqabah | Boss in Jewish Quarter |
Mendel | Jewish Kabbalist 'mage' | mendel | Guide NPC; enlightens Christof both on the Shem's power over the Golem and the Kabbalists' outlook on God and vampires |
MELMOTH | Nosferatu | melmoth | Boss in CtD. No AI |
Mercurio | Cappadocian apprentice | mercurio | Boss in Cappadocian sanctum at Petrin Hill Monastery |
Mirabilis | Tremere | mirabilis | Murdered in Leaves of Three; same model as Etrius |
Mugger | Human | mugger | How else would Christof get nice trousers? |
Orvus | Human, Order of Hermes | orvus, orvusbat | Helpful 'quest NPC' and Apothecary in Eastern Ringstrasse in Vienna (magic items) |
Othelios | Nosferatu | othelios, nosferatuboss | Boss in Joseph's Tunnels and To Curse the Darkness. Always drops Evil Axe |
Otto | Malkavian | otto, ottovan | Black market weapon seller (ST version does not sell) |
Premysl Revenant | Tzimisce ghoul | premysl, others | Various have speeches outside the Convent and in Vyzherad Castle |
Prince Rudolf | Ventrue | princerudolf | Prince of Prague. Christof must challenge the Prince's humanity to advance his own |
RAGWICK | Nosferatu Ghoul | ragwick, | CtD, ghoul of Melmoth taken in by Rene LeComte. Same model, hanging upside down, seen in Orsi's Western Ringstrasse haven in Vienna |
Sorvena | Human witch | sorvena | Prague magic seller of To Curse the Darkness scenario. |
Sumner Montague | Human magic seller | sumner | Curio Shop in London. Different lines of greeting if Pink is in the party? |
Teutonic Captain (Boss) | Human | blackknight | No Feed. Always drops Exquisite Battleaxe. Boss in Teutonic Base |
Teta | Ventrue. Ghoul? | teta, tetamod | Mute sister, servant of Orsi. Same model as Dark Ages Toreador |
TRACI | Brujah Fledgling | traci | HeavyG's protege, murdered by the Sabbat sisters as per Dominic's plan in Lo3 |
Underprince | Nosferatu | underprince | Boss in NY Sewers |
Vaclav | Wraith | vaclav | 1000 resist to Cold, Electricity and Lethal. Boss in Joseph's Tunnels |
Virstania | Tremere | virstania | Boss in Haus de Hexe Gargoyle Lair |
Zil | Ventrue. Ghoul? | zil, zilmod | Mute sister, servant of Orsi. Dark ages version is the same model as Michaela, which shows that the game creators believed some DA models can be used in modern age |
Civilians[]
Some of the ST creatures below can be used as civilians with the correct settings.
Prague and Vienna[]
orderofhermes . Order of Hermes, same model as Orvus
London[]
All London civilians are labelled "Pedestrian" ingame, and are at 30 HP out of a max of 100, the low HP making their nametags reddish.
- lonciv1 . Mustachioed man with an umbrella; he holds it, or any other item he is equippped with, aloft, and twirls non-umbrella items at dangerous-looking speed when walking
- lonciv2 . Same model as the modern Zil player character in full modern armor (leather jacket and above)
- lonciv3 . Same model as Bill Campbell
New York[]
All New York civilians are labelled "Pedestrian" ingame, except for the Old Man. They are all at 30 HP out of a max of 100, the low HP making their nametags reddish.
- nyciv1 . Same model as Luke (releases the players from the Sun Room in the Factory) from Leaves of Three. Says he will meet the player next day, but all that happens is an ambush, and Bill shows up instead. Here is your chance for revenge. Just kidding. Hands clasped behind back, moving upper body from left to right
- nyciv1_standing . Hands in pockets, head bowed, doing knee bends, the picture of consternation
- nyciv2 . Same model as the modern Kazi player character in full modern armor (leather jacket and above)
- nyciv3 . Old Man . As bent over as the medieval version, despite advances in chiropracty
- nyciv4 . Same as the Brujah HeavyG character from Leaves of 3, and the modern HeavyG player character model in full modern armor (leather jacket and above). The Dark Age HeavyG character has the same impressive armor as the Teutonic Captain boss (blackknight) when in Chain Mail? or better
Redemption storyline only[]
- Count Orsi, in his modern suit and bow tie, cannot be attacked. No substitution. Dark Ages Ventrue can substitute for the medieval Count Orsi.
- The swimming alligator cannot be placed in the Sewers because that location does not exist in the NW multiplayer map; conceivably it could be placed at the Prague bridge.
Leaves of Three only[]
- All NPCs including Dominic cannot be attacked. 'lonciv2' or 'zil' NPCs can fill in for Michaela, 'nyciv4' can substitute for HeavyG, and 'dancer' (dancer in the Club Tenebrae in London) for his protege Traci, but they have no AI. Any 'Toreador' will fight and can be fought; the model is the same as, and can be renamed to, Arianna. Same for the 'underprince' and Mr. Shreck. Of the Tremere, the younger is the same model as the london magic seller, but neither have AI. The murdered elder is of course the same model as Etrius, who not only fights but fights hard.
To Curse the Darkness only[]
All of the NPCs with the exception of the Ventrue and the Nosferatu have civilian counterparts; the Ventrue can be substituted but the Nosferatu has no AI. Othelios exists as a normal and correctly named enemy with an AI.
ST[]
Versions of the other NPCs that facilitate storytelling; some that would not otherwise have an AI are given one; ones that would be untargetable even if set to hostile can be, etc.
Pets[]
Not sure about this designation, frankly. Perhaps they were originally set to not attack for game creation purposes, but they are normal enemies now.
Full list of all NPCs[]
The list as it appears in the storyteller Actors tab, followed by the name shown ingame, if they differ. Two exceptions: all names in the list are lower case; all in the single player game begin with a capital letter; all in Leaves of Three and To Curse the Darkness are entirely capital lettters. Because these rules are easy to apply, the different versions are not always shown. Notes are shown at the end
- ahzra . First boss
- alexandra . ALEXANDRA . Alexandra Ruthven, Lily's sire, forced to paint Vukodlak. Same character model as modern Toreadors, and Arriana in Leaves of Three
- allesandro . Allesandro Giovanni . Warehouse 4 in single player
- alligator . Ghoul Alligator . A part of the Sewers that only exists in the single player game, and neither in the New York (empty) or Leaves of Three maps
- alligator_swim . Ghoul Alligator designed to be placed on the surface of water; consequently it is sunken below whatever surface it is placed on
- anezka . Anezka . Anezka gets the first closeup in the game's opening CGI (at release, CGI was commonly called FMV, for Full Motion Video)
- anezka_evil . Anezka . As she appears in Vyzherad Castle
- anezka_night . Anezka . Brown nightshirt dress. Christof visits her in her private room which is only seen in a single player cutscene. However, this room CAN be entered by players in the "Prague at night" multiplayer map
- anezka_torch . Anezka . Swinging a lit torch as when Szlachta invade the Convent at the beginning of the game.
- anezkamod . Anezka . As in the Cathedral of Flesh; similar dress to the one in Vyzherad.
- anezkahead . Diary Speaker . No animation
- archbishop . Archbishop Geza .
- ardan . First Tremere boss . Always drops a Call of Lightning scroll
- arriana . Toreador in Leaves of Three. Same model as Alexandra and Toreadors
- barkeep_prague . Barkeep . Same model as the generic dark ages weapons seller.
- ? barkeep_vienna . Barkeep
- bartender . Bartender from the London Club Tenebrae
- bat . The fully animated version is indigenous to Joseph's Tunnels (1P) and the To Curse the Darkness Nosferatu lairs, but the ST model is sadly lacking in patrol paths, and the ability to fly or even flap its wings or hover. Useless other than approximating a dead bat. On the bright side, the animated bats fly so high in the room that they rarely appear on screen
- bat_flying . Despite the name, about as lively as the regular version. You may have thought buried things and Ghoul Spiders were difficult to select with the ST, but this is either impossible or nearly. Do not place this in a save game that is being edited without a backup save beforehand.
- bill . Bill Campbell from Leaves of Three
- blackknight . Teutonic Captain, the boss enemy in the Teutonic Base in Vienna
- blazej . BLAZEJ . Sheriff Blazej from To Curse the Darkness. Same model as innumerable Knights of St. John and guards
- bobbie . The british police uniform as was most prevalent until the late 1980s or so, the helmet is now replaced with the more standard militaristic cap, and truncheons, with guns. Feel free to use NYPD-model policemen on the London map; other than the label on their backs, it is more realistic
- brothelpatron . Setite brothel
The placeable Item rat_small and rat_small_wander are animated like creatures, of course, but they will also run from fights in their vicinity