In Redemption, the target is required to be of the same or lesser Generation, which would be completely unworkable if the Redemption Storyline did not also decrease (make more powerful) Player Characters' Generation. The Storyteller does not have a manual option to decrease it. This drawback for Dominate, and advantages for Presence including a wider range of skills, and greater values such as number of targets affected, render Dominate inferior to the similar Presence Discipline.
Tomes and Disciplines[]
- Main article: Tome
- Stephansdom Clock Tower 1 - bottom floor
- Orsi International 2
Wilhem receives Dominate after the encounter with Luther Black, after the party has left Stephansdom.
Christof and Lily receive it after the first encounter with Lucretia in the Setite Temple.
Command[]
Command.gif Blood Cost 5
- Grants brief control of the target (Kindred of equal or higher gen)
Minimum 25 Manipulation
Mesmerize[]
Blood Cost 10
- Calls the targeted creature (Kindred of equal or higher gen) towards you
Min 35 Manipulation
The Forgetful Mind[]
Blood Cost 15
- Creates dazed effect on target (Kindred of equal or higher gen)
Min 50 Wits
Possession[]
Blood Cost 20
- Grants control of the targeted creature (Kindred of equal or higher gen)
Min 60 Charisma