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Faith

The Faith in Vampire: The Masquerade - Redemption is a unique and powerful supernatural ability that revolves around invoking divine power and receiving blessings from higher spiritual forces. This discipline is primarily used by members of the Baal-Ha'rit, a faction of vampires who seek to use divine influence to bolster their power, heal their wounds, and protect themselves from the darkness of their kind.

Overview of Faith[]

Faith is not a discipline in the traditional sense. Unlike other vampire powers that rely on physical prowess or manipulation of blood, Faith is based on a vampire's belief in divine forces. It allows the user to channel divine blessings that aid in healing, protection, and sometimes in the smiting of enemies. This discipline highlights the tension between a vampire's dark, predatory nature and their latent connection to the divine.

The Faith discipline grants a vampire the ability to call upon powers that would otherwise be unattainable for the cursed undead. This includes:

  • Healing: Restoring health by invoking the divine.
  • Blessings: Protective charms or divine favor that shield the vampire from harm.
  • Smite: The ability to strike down enemies with the wrath of the divine.

Heal[]

Heal

Blood Cost 5
Cast On Self
25 Faith to gain and use

Restores an amount of HP in exchange for mana.

Prayer[]

Prayer

Blood Cost 5
Cast On Enemy
35 Faith to gain and use

Damages a target with holy words.

True Faith[]

Truefaith

Blood Cost 15
Cast On Self
50 Faith to gain and use

Damages supernaturаl сrеаturеs