Nosferatu highlight the Curse of Caine like no other of the thirteen original Clans, and if it were only for this curse, they would be the wretched and the outcasts. Instead, they have great power and influence. What no one wishes to see, can always be hidden, by their defining Clan Discipline, Obfuscate.
In aspect or limb they are twisted and malformed, and the curse is endlessly creative in its destruction. Obfuscate allows the dream of passing invisibly, and Nosferatu make full use of this gift. Most things are theirs for the taking, and sometimes the most precious thing is knowledge. There are few secrets that can be kept from them, and they are the spymasters of the undead, collecting information and selling it for a dear price. They are also the masters of the underground, living in sewers and crypts for protection and protecting their domain with all their talents. Animalism makes all beasts their allies, and Potence makes them horribly strong.
- Main article: Obfuscate
- Main article: Heightened Senses
Heightened Senses is Auspex's counter to enemies that use Obfuscate: Nosferatu, and in the multiplayer game, Malkavians. Christof receives this ability after Ardan is defeated. Serena the Cappadocian and Lily the Toreador start with Auspex since it is their Clan's Discipline.
The use of Heightened Senses and other detection devices such as the Monocle of Clarity only reveals Obfuscate users to the characters using them, and to the party Artificial Intelligence, when the character who has detection is the party leader. This is one occasion when even players who have turned off the green party AI light may want to turn it back on again.
Nosferatu are a challenge in both Ages in Redemption and both Ages in Multiplayer too. Christof himself can be a detector in Modern Times, but only Serena or a hefty stack of Heightened Senses scrolls can deal with the Nosferatu Tunnels. In Multiplayer there are Malkavian Obfuscators to deal with also, in the Warehouse.
Whether or not an Obfuscate user remains hidden depends on their actions, and the level of detection. Standing still is the most hidden, then moving; attacking in normal Redemption always reveals an obfuscated attacker. Low levels of Auspex will reveal low level Obfuscators even when standing, and detect medium level Obfuscators when moving, etc.
Without Heightened Senses, battles against higher level Obfuscators typically run this pattern multiple times: bring the enemy near death, it runs away, hidden, the Obfuscate wears off, it heals itself, obfuscates again, repeat. Awe and Feed can lock low-level Obfuscators down so they cannot stealth again; the player must grab the target while they are still moving, or they will disappear again once stationary. Area effect spells like Flame Ring, Plague Wind, and Firestorm, and area damage weapons like grenades and Rocket Launcher can all damage enemies even when they are stealthed. Blood Magic's blood damaging skills can prevent them from healing or re-stealthing.
Malkavians and Nosferatu both Beckon a Ghoul Rat, which arguably is not or is balanced for the Malkavs either because they have no combat skills or because they are not supposed to, but it is way too weak for the summon of a clan with natural Animalism.
Drawing Out the Beast is perfectly suited for the sneaky Nosferatu, but since they have other options and Malkavians do not, it probably should have been the weaker of the two Frenzy abilities, instead of Passion. Obviously the other Dementation abilities would have had to have been juggled. DOtB makes a nightmare out of the Nosferatu Methuselah in the New York City Sewers.
Othelios is an unexplained berserker warrior in both Dark Ages scenarios
Even more mysterious is Ilig. Let's face it, he is only there to drop a hint to guide players through the Maze of Cain.
To Curse the Darkness also features two main characters who are Nosferatu, one of whose lines are delivered posthumously, and one or two (depending on which ending you get) Nosferatu ghouls.
- Main article: Creatures in V:tM - Redemption
[[#Mr Shreck]|Mr Shreck]] and Josef Zvi are not fought, and have no aggressive models. As one unit, until the list can be sorted into Dark Ages and Modern times:
|Ghoul Rat||20||80||10||Ghoul, animal|
|Ghoul Rat (big)||30||80||20||Ghoul, animal|
|Nosferatu fledgling (claws)||100||100||70||Nosferatu||15 Aggr|
|Nosferatu fledgling (scimitar)||100||100||70||Nosferatu||30 Lethal||Can use most weapons effectively|
|Nosferatu fledgling (2H Sword)||100||100||100||Nosferatu||Uses and holds correctly, 2H Swords|
|Nosferatu fledgling (Halberd)||100||100||100||Nosferatu||Uses and holds correctly, 'Pole' weapons including Quarterstaff and Pitchfork|
|Nosferatu Neo (claws)||120||Nosferatu||15 Aggr||Completely different character model than the other Dark Ages Generations of Nos|
|Nosferatu Ancillae||150||Nosferatu||15 Aggr|
|Nosferatu Elder||200||Nosferatu||15 Aggr|
|Nosferatu Methuselah||300||Nosferatu||15 Aggr|
|Nosferatu Fledgling (modern)||Nosferatu||All modern Nosferatu share the same character model, but have different weapons and skills|
|Othelios||200||140||500||Nosferatu||Boss in Joseph's Tunnels and To Curse the Darkness. Always drops Evil Axe|
|Underprince||200||140||1200||Nosferatu||Boss in NY Sewers|
Modern Times Edit
Samuel joins the coterie and saves the day, and millennia, hopefully, to come.
Dark Ages Edit
Boss in both Joseph's Tunnels and To Curse the Darkness. Always drops Evil Axe
Josef Zvi Edit
Nosferatu Tunnels Edit
- Main article: Nosferatu Tunnels
Modern Times Edit
Nosferatu Sewers Edit
- Main article: Nosferatu Sewers
Leaves of Three Edit
- Main article: Leaves of Three
Mr Shreck Edit