Vampire: The Masquerade - Redemption Wiki


Welcome to Vampire: The Masquerade – Redemption Wiki
The wiki
about the Activision third-person computer action-RPG from the year 2000,
with multiplayer and storyteller options,
that anyone can edit
Prague Night CGI
376 articles since May 2010

Vampire: The Masquerade – Redemption

Vampire: The Masquerade – Redemption weaves a millenial apocalypse and a chivalric romance into the backdrop of medieval Eastern Europe, and great cities of the modern age just before the 21st century, using the White Wolf vampire world inspired by Anne Rice (WP). It is a game with an emphasis on storytelling, whether automated or human. It suits gamers who look for more story in their action, and roleplaying storytellers who look for a solid 3D setting for their chronicles, whether scripted or live. V:tMR and its successor, V:tM Bloodlines, together boast an active, adept and longest-running modding and storytelling community in computer gaming.

Vampire: The Masquerade – Redemption is a computer role-playing game released on June 7, 2000 by Activision. The game follows the adventures of a French crusader, Christof Romuald, through Prague and Vienna in the Dark Ages and modern-day London and New York City. The game is based on the pen-and-paper roleplaying game Vampire: The Masquerade.

V:tM-R was released in English, German, Italian, and Spanish with full voice acting in those languages.


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Storyteller

"To really understand Redemption, you have to think of it as a PC storytelling tool,
and not as a game in itself." - Jay Turner, GamePro
[1]

Jumping section:

As players in Vampire cannot jump in the usual sense, it is safe to call a particular type of Storyteller-assisted movement Jumping. The Storyteller head itself can, of course, right click on the normal "walkable" ground and instantly teleport there. However, right clicking on impassable ground can often lead to the Storyteller Head embedded (but not inextricably) in the surface. This can be avoided by holding down the 'Alt' key while right clicking.

Possessed NPC stats

Storyteller mode in multiplayer: the Human NPC "Teutonic Captain" is Possessed by the game creator, who enters dialogue that shows up on the game chat. Possession also gives access to NPCs' stats, as shown

This second mode of movement can also be used while a player or NPC is Possessed by the Storyteller, and will move them anywhere the game creator desires. This is often the best way to unite latecomers to a game with the main party, particularly in Leaves of Three (Leaves of Three is run backwards with respect to the original single-player scenario, and the exit points were never rearranged. Teleporting the entire party back to rendezvous at the 'entrance' will not bring them back to the safe start, free of enemies, but in fact teleport them right into the middle of whatever enemies are at the 'back door' of the area).

This is also a premier tool for level editors; the Storyteller Head itself is poorly suited for precise placement tasks, with its idle movement and large size. Being able to move scenery (Props) around with Alt + Right click makes for less time spent in trial and error.

Jumping works very well in conjunction with the Actor Pane button "Select Actor"

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